A long year ago in a galaxy that feels far far removed from 2020, Respawn’s single-player title Star Wars Jedi: Fallen Order launched, and yesterday the game celebrated its first anniversary. To mark the occasion (and as a late entry to the Blocktober initiative, which encourages designers to share their blockmesh layouts), several Fallen Order designers took to Twitter to share their early work. And yes, that includes a giant space Yoda placeholder.
What does an AT-AT climbing scene look like when it’s a prototype? Pretty weird, that’s what, as you can see in the clip below. There’s also footage of one of Respawn’s absolute favourite mechanics – wall running – which similarly gives you an idea of what Fallen Order looks like underneath all its intragalactic trappings.
Another Respawn designer, Nicholas G Cameron, shared further images of some Fallen Order vistas in block form, including the crystal challenge that probably stumped you on Ilum.
And here’s a picture of my baby, the crystal puzzle, along with shots of it art-ed in game and the original room from the Clone Wars show.
I really wanted to make the puzzle only out of pieces that were shown in that episode, and I’m quite happy with how it turned out!
(2/3) pic.twitter.com/j7aQAPVo3j
— Nicholas G Cameron (@RamblingCameron) November 12, 2020
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And, of course, there’s the infamous Oggdo Bogdo – as provided by design director Jeff Magers. “The initial idea for Bogano was to start with a flat plane for long sightlines across the planet and then dig trenches and caves into it for gameplay,” he explained later in the thread. “This led us to add some memorable landmarks like the Vault and the giant Binog creature.”